Introduction, history and survey of graphics applications. Overview of graphics systems and output devices. Output primitives including points, lines, circles, splines, area filling, and character generation. Attributes of output primitives. Two-dimensional transformations, windowing and clipping. Interactive input methods. Introduction to three-dimensional graphics.
Bachelor Degree in Computer Engineering
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content serial | Description |
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1 | Week Number 1 : Introduction, history and survey of computer graphics applications. |
2 | Week Number 2 : Overview of graphics systems: raster and random scan display. |
3 | Week Number 3 : Color models. |
4 | Week Number 4 : Bresenham`s line drawing algorithm. |
5 | Week Number 5 : Mid-point circle/ ellipse drawing algorithms. |
6 | Week Number 6 : Drawing free curves: Bezier and spline technologies. |
7 | Week Number 7 : Drawing free curves: Bezier and spline technologies (Cont.). |
8 | Week Number 8 : 7th week Exam+ Revision. |
9 | Week Number 9 : 2D transformations. |
10 | Week Number 10 : 2D transformations (cont.). |
11 | Week Number 11 : Viewing transformation. |
12 | Week Number 12 : Line and polygon clipping algorithms. |
13 | Week Number 13 : 12th week Exam+Revision. |
14 | Week Number 14 : Filling Algorithms. |
15 | Week Number 15 : Revision. |
16 | Week Number 16 : Presentation of projects and Final Exam. |
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