Computer Systems Engineering

  • Computer Engineering |

Description

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Program

Bachelor Degree in Computer Engineering

Objectives

  • The course educates students in the integration of key topics from algorithms, computer architecture, operating systems, compilers, and software engineering, in one unified framework. Building a general-purpose computer system from the ground up. Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced. Throughout the course, many cross-section views of the computing field, from the bare bone details of switching circuits to the high level abstraction of object-based software design are presented.

Textbook

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Course Content

content serial Description
1Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures.
2Week Number 2 : System design process & categories.
3Week Number 3 : Microarchitecture principles.
4Week Number 4 : Operating systems, components, types, design principles.
5Week Number 5 : Compilers, and software engineering: design principles and methodology.
6Week Number 6 : Building general/ and special purpose computer systems.
7Week Number 7 : 7th Week Exam.
8Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced.
9Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented.
10Week Number 10 : Building a general and special -purpose computer systems.
11Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display.
12Week Number 12 : 12th Week Exam.
13Week Number 13 : Advances in embedded systems, mobile phones, and game consoles.
14Week Number 14 : Packet Filtering Implementations for General-Purpose Computers.
15Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn
16Week Number 16 : Presentation of projects and Final Exam.
1Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures.
2Week Number 2 : System design process & categories.
3Week Number 3 : Microarchitecture principles.
4Week Number 4 : Operating systems, components, types, design principles.
5Week Number 5 : Compilers, and software engineering: design principles and methodology.
6Week Number 6 : Building general/ and special purpose computer systems.
7Week Number 7 : 7th Week Exam.
8Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced.
9Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented.
10Week Number 10 : Building a general and special -purpose computer systems.
11Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display.
12Week Number 12 : 12th Week Exam.
13Week Number 13 : Advances in embedded systems, mobile phones, and game consoles.
14Week Number 14 : Packet Filtering Implementations for General-Purpose Computers.
15Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn
16Week Number 16 : Presentation of projects and Final Exam.
1Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures.
2Week Number 2 : System design process & categories.
3Week Number 3 : Microarchitecture principles.
4Week Number 4 : Operating systems, components, types, design principles.
5Week Number 5 : Compilers, and software engineering: design principles and methodology.
6Week Number 6 : Building general/ and special purpose computer systems.
7Week Number 7 : 7th Week Exam.
8Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced.
9Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented.
10Week Number 10 : Building a general and special -purpose computer systems.
11Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display.
12Week Number 12 : 12th Week Exam.
13Week Number 13 : Advances in embedded systems, mobile phones, and game consoles.
14Week Number 14 : Packet Filtering Implementations for General-Purpose Computers.
15Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn
16Week Number 16 : Presentation of projects and Final Exam.
1Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures.
2Week Number 2 : System design process & categories.
3Week Number 3 : Microarchitecture principles.
4Week Number 4 : Operating systems, components, types, design principles.
5Week Number 5 : Compilers, and software engineering: design principles and methodology.
6Week Number 6 : Building general/ and special purpose computer systems.
7Week Number 7 : 7th Week Exam.
8Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced.
9Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented.
10Week Number 10 : Building a general and special -purpose computer systems.
11Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display.
12Week Number 12 : 12th Week Exam.
13Week Number 13 : Advances in embedded systems, mobile phones, and game consoles.
14Week Number 14 : Packet Filtering Implementations for General-Purpose Computers.
15Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn
16Week Number 16 : Presentation of projects and Final Exam.

Markets and Career

  • Generation, transmission, distribution and utilization of electrical power for public and private sectors to secure both continuous and emergency demands.
  • Electrical power feeding for civil and military marine and aviation utilities.
  • Electrical works in construction engineering.

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