- Degree Bachelor
- Code: CCS4503
- Credit hrs: 3
- Prequisites: CCS3501
Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real- time Computer Architectures. VE interfaces.
Computer Science bachelor`s degree Program
G. Burdea and Ph. Coiffet, Virtual Reality Technology, Wiley, New Jersey
| content serial | Description |
|---|
| 1 | Introduction |
| 2 | Enabling Technologies of virtual reality |
| 3 | Definition and Characteristics of virtual reality |
| 4 | Development Tools: Unity 5 |
| 5 | Applications |
| 6 | Human Factors and Human Perception |
| 7 | Computer Graphics Principles for virtual reality |
| 8 | Design principles 3; 3D math |
| 9 | Geometric Modeling Principles for virtual reality Part I |
| 10 | Geometric Modeling Principles for virtual reality Part II |
| 11 | Modeling of Virtual Environments Part I |
| 12 | Modeling of Virtual Environments Part II |
| 13 | 3D perception, displays, and devices 5; Selection and manipulation |
| 14 | Special Topics |
| 15 | Revision |
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