3D Modeling3D Modeling

  • Computing & Information TechnologyComputing & Information Technology |

Description

The course reviews the basics of modeling and examines in depth the concepts, methods, and tools of polygonal modeling and NURBS (Non-uniform rational B-Spline) modeling in 3D. Students new to 3D modeling become acquainted with the basic terms of 3D modeling and components, three-dimensional modeling concepts. Based on this foundation of knowledge, students proceed to experimenting with modeling using NURBS surfaces. Applying this geometry type, students create curves and surfaces to build up their models.

Program

Multimedia and Graphics Program.

Objectives

  • 1. Understand the differences between 2D and 3D modeling.
    2. Use tools to perform 3d modeling and NURBS.
    3. Understand graphs.
    4. Perform modeling in different environments.
    5. Explain 3d modeling concepts and algorithms.
    6. Work with light effects and rendering.

Textbook

Lee Lanier, Aesthetic 3D Lighting: History, Theory, and Application, Routledge.

Course Content

content serial Description
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam
1Introduction to Blender
2Basics of Modeling and Texturing
3Low Poly Modeling Techniques continued (Part_2)
4Low Poly Vehicle
5Low Poly Character Design
6Creating Trees and Foliage
77th Week Exam
8Low poly in different Environment
9Light effects and rendering.
10Normal Map creation in detail
11Ambient Occlusion in detail
1212th exam
13Projects Reviews
14Projects Reviews
15Revision
16Final exam

Markets and Career

  • Generation, transmission, distribution and utilization of electrical power for public and private sectors to secure both continuous and emergency demands.
  • Electrical power feeding for civil and military marine and aviation utilities.
  • Electrical works in construction engineering.

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