Virtual Environments

  • Computer Science |

Description

Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real-time Computer Architectures. VE interfaces.

Program

Computer Science - 144 CRs

Objectives

  • 1. Know that virtual environments are a fundamental part of the revolution in communications that has taken place over the past decade.
    2. Understand the science of computer graphics in the context of real-time virtual environments.
    3. Understand the perceptual, dynamic and interaction aspects of virtual environments.

Textbook

G. Burdea and Ph. Coiffet, Virtual Reality Technology, 3rd Edition with CD-ROM, Wiley, New Jersey.

Course Content

content serial Description
1Introduction
2Enabling Technologies of virtual reality
3Definition and Characteristics of virtual reality
4Development Tools - Unity 5
5Applications
6Human Factors and Human Perception
77-th week exam
8Computer Graphics Principles for virtual reality
9Design principles 3 - 3D math
10Geometric Modeling Principles for virtual reality
11Modeling of Virtual Environments
1212-th week exam
133D perception, displays, and devices 5 - Selection and manipulation
14Special Topics
15Revision
16Final exam

Markets and Career

  • Generation, transmission, distribution and utilization of electrical power for public and private sectors to secure both continuous and emergency demands.
  • Electrical power feeding for civil and military marine and aviation utilities.
  • Electrical works in construction engineering.

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