- Degree Bachelor
- Code: CC416
- Credit hrs: 3
- Prequisites: CC319
Introduction, history and survey of graphics applications. Overview of graphics systems and output devices. Output primitives including points, lines, circles, splines, area filling, and character generation. Attributes of output primitives. Two-dimensional transformations, windowing and clipping. Interactive input methods. Introduction to three-dimensional graphics.
Bachelor Degree in Computer Engineering
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content serial | Description |
---|---|
1 | Week Number 1 : Introduction, history and survey of computer graphics applications. |
2 | Week Number 2 : Overview of graphics systems: raster and random scan display. |
3 | Week Number 3 : Color models. |
4 | Week Number 4 : Bresenham`s line drawing algorithm. |
5 | Week Number 5 : Mid-point circle/ ellipse drawing algorithms. |
6 | Week Number 6 : Drawing free curves: Bezier and spline technologies. |
7 | Week Number 7 : Drawing free curves: Bezier and spline technologies (Cont.). |
8 | Week Number 8 : 7th week Exam+ Revision. |
9 | Week Number 9 : 2D transformations. |
10 | Week Number 10 : 2D transformations (cont.). |
11 | Week Number 11 : Viewing transformation. |
12 | Week Number 12 : Line and polygon clipping algorithms. |
13 | Week Number 13 : 12th week Exam+Revision. |
14 | Week Number 14 : Filling Algorithms. |
15 | Week Number 15 : Revision. |
16 | Week Number 16 : Presentation of projects and Final Exam. |
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