Description
Theoretical elements, Different aspects of creativity, Development of
cognitive abilities, Influential factors (environmental, social, personal, organizational), Creativity approaches (methods, techniques, activities), Metacognitive processes, Mind-mapping, six hats, SCAMPER, bionics, examples and projects, Marketing,
improvisation and invention, Encoding information, concept map, Vee diagram.
Program
Bachelor Degree in Computer Engineering
Objectives
- Creativity and innovation are integral to a student’s ability to survive and thrive in professional environment. This course provides students with an understanding of how creativity, innovation and adaptability function in computing designs. Students will learn how to cultivate creativity,
innovation and adaptability in themselves, others and the organizations in which they live and work. Students will also explore how and why innovations succeed or fail. Theoretical conceptualizations
of creativity, innovation and adaptability, as well as practical applications involved in fostering
creativity, innovation and adaptability will be explored. Students will be expected to play an active role in learning through class exercises, class discussions, and presentations about real creative projects.