Entertainment business

  • Media Management |
  • English

Description

The objective of this course is to introduce students to the concepts, analyses, and activities that comprise the management of global entertainment enterprises, and to provide practice in assessing and solving related business problems. This course provides students with unique learning opportunities to gain insight into various management s within the entertainment industry. As such, the course provides a balanced approach to the business, providing a value-added, “real world” education in the marketing of entertainment products with a considerable focus on customer or user experience. The course will also include learning about distribution and exhibition, marketing and building audience awareness, research applications, and preparation for career in the industry.

Program

Media Management

Objectives

  • By the end of the course the student will:rn-Gain a framework for understanding entertainment management strategies in the global marketplacern-Gain familiarity with key strategic issues that cut across the entire entertainment and business landscapern-Learn basic and unique concepts, terms and management principles that apply to the entertainment industryrn-Understand the basic economic principles underlying all aspects of the entertainment industryrn-Appreciate the challenge involved in marketing and managing entertainment in rapidly changing technological and global environmentrn-Understand marketing and other al aspects of managing global entertainment enterprises.rn

Textbook

Data will be available soon!

Course Content

content serial Description
1Course Overview and Introduction to the Business of EntertainmentrnYou are Now Entering the Entertainment Zone (Chapter 1)rn
2Research Tools in Media, Entertainment & Sports
3Entertainment business in Egypt
4Creating the Entertainment Experience:rnThe Nature of Narrative in Traditional &Emerging MediarnThe E-Factor: There’s No Business Without Show Business (Chapter 3)rn
5The Entertainment Consumer: Who they are and How do they Consume rnHedonomics: The Fun-Focused Consumer (Chapter 2) rn
6Entertainment in the Digital Age: Interactivity: The Internet &Reality (Chapter 7)
77th week exam
8Producing & Financing Entertainment: From Ah-ha to WowrnBreakout: The Genesis of Phenomenon (Chapter 6)rn
9Distributing Entertainment: The Entertainment Value Chain rnThe View from Tomorrow(Chapter 10)rn
10Egyptian Movie industry
11integrated Marketing Communications in Entertainment, Media and SportsrnAnd Now a Word from Our Sponsors (Chapter 9)rn
1212th exam
13Entertainment Marketing: Brands and Branding
14Course Wrap-Up
15Review
16Final Exam

Markets and Career

  • Generation, transmission, distribution and utilization of electrical power for public and private sectors to secure both continuous and emergency demands.
  • Electrical power feeding for civil and military marine and aviation utilities.
  • Electrical works in construction engineering.

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