- Degree Bachelor
- Code: GM323
- Credit hrs: 3
- Prequisites: GM324
This course is designed to provide the basic knowledge and skills required in the creation of photorealistic still imagery. Emphasis is on a working knowledge of both virtual and real world lighting technologies and the tools necessary to create photorealistic imagery as well as an appreciation for production processes and deadlines. The course also covers algorithms in the field of lighting and rendering and shadow and occlusion algorithms.
Multimedia and Computer Graphics Program
Jeremy Birn, Digital Lighting and Rendering, New Riders Press.
content serial | Description |
---|---|
1 | Introduction |
2 | Lighting Techniques and surface physics Illumination. |
3 | Surface Shading Fundamentals. |
4 | Types of Lighting and Lighting basics |
5 | The Art of coloring. |
6 | Shadows and Occlusion |
7 | 7th Week Exam |
8 | Designing and Assigning Textures |
9 | Aligning Maps with Models |
10 | Color Models |
11 | Composition and Staging |
12 | 12th Week Exam |
13 | Cameras and Exposure |
14 | Tips & Tricks for Shooting Great Textures |
15 | Revision |
16 | Final exam |
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