Introduction, history, and survey of graphics applications. Overview of graphics systems and output devices. Output primitives including points, lines, circles, splines, area filling, and character generation. Attributes of output primitives. Two–dimensional and three-dimensional transformations, windowing and clipping. Color system. Filling polygon.
Bachelor of Computer Science - 144 CRs
D. Hearn, M.P. Baker, and Carithers, Computer Graphics Open Gl Version, Pearson
content serial | Description |
---|---|
1 | Introduction, history, and survey of computer graphics applications |
2 | Overview of graphics systems: raster and random scan display |
3 | DDA line drawing algorithm |
4 | Bresenham's line drawing algorithm |
5 | Mid-point circle/ ellipse drawing algorithms |
6 | Drawing free curves: Bezier and spline technologies |
7 | 7th Week Exam |
8 | 2D transformations- part I |
9 | 2D transformations- part II |
10 | Viewing transformation |
11 | Color models |
12 | 12th Week Exam |
13 | Filling Algorithms |
14 | Animation |
15 | Revision |
16 | Final Exam |
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