The aim of this course is to introduce students to some of the techniques of modern approaches to game programming such as game engine design, object modeling, game physics, Intelligence in games using AI, game networking, 2D & 3D graphics.
Bachelor of Computer Science - 132 CRs
Sue Blackman, Beginning 3D Game Development with Unity 4: All-in-one, Multi-platform Game Development, Technology in Action Series, Apress
content serial | Description |
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1 | Introduction |
2 | History of games |
3 | The Game Development Process |
4 | Game AI Architecture |
5 | Movement :Basic Movement |
6 | Movement: Behaviors, Crowds |
7 | Movement: Basic Path Finding |
8 | Intelligence: Basic Decision Making |
9 | Learning: Learning to Predict |
10 | Networking |
11 | Game Programming |
12 | GPU Game Programming |
13 | Sound, Play-Testing |
14 | Motions and Animations part 1 |
15 | Motions and Animations part 2 |
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