Virtual Environments

  • Computer Science |

Description

Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real- time Computer Architectures. VE interfaces.

Program

Bachelor of Computer Science - 132 CRs

Objectives

  • - Know that virtual environments are a fundamental part of the revolution in communications that has taken place over the past decade.
    - Understand the science of computer graphics in the context of real-time virtual environments.
    - Understand the perceptual, dynamic and interaction aspects of virtual environments.

Textbook

G. Burdea and Ph. Coiffet, Virtual Reality Technology, Wiley, New Jersey

Course Content

content serial Description
1Introduction
2Enabling Technologies of virtual reality
3Definition and Characteristics of virtual reality
4Development Tools: Unity 5
5Applications
6Human Factors and Human Perception
7Computer Graphics Principles for virtual reality
8Design principles 3; 3D math
9Geometric Modeling Principles for virtual reality Part I
10Geometric Modeling Principles for virtual reality Part II
11Modeling of Virtual Environments Part I
12Modeling of Virtual Environments Part II
133D perception, displays, and devices 5; Selection and manipulation
14Special Topics
15Revision

Markets and Career

  • Generation, transmission, distribution and utilization of electrical power for public and private sectors to secure both continuous and emergency demands.
  • Electrical power feeding for civil and military marine and aviation utilities.
  • Electrical works in construction engineering.

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