Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real- time Computer Architectures. VE interfaces.
Bachelor of Computer Science - 132 CRs
G. Burdea and Ph. Coiffet, Virtual Reality Technology, Wiley, New Jersey
content serial | Description |
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1 | Introduction |
2 | Enabling Technologies of virtual reality |
3 | Definition and Characteristics of virtual reality |
4 | Development Tools: Unity 5 |
5 | Applications |
6 | Human Factors and Human Perception |
7 | Computer Graphics Principles for virtual reality |
8 | Design principles 3; 3D math |
9 | Geometric Modeling Principles for virtual reality Part I |
10 | Geometric Modeling Principles for virtual reality Part II |
11 | Modeling of Virtual Environments Part I |
12 | Modeling of Virtual Environments Part II |
13 | 3D perception, displays, and devices 5; Selection and manipulation |
14 | Special Topics |
15 | Revision |
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