- Code: 4T4-0297
- Level Preliminary
- Category Graphics
- Total hrs 35
- Course Language Arabic+English
- Email aastcon@aast.edu
- Phone 01146562283
By the end of the term child will have learnt:The technical difference between a vector and bitmap graphicsTo create templates, symbols and libraries which make the creation of graphics more efficientAbout different file formats and what purpose they are best suitedThe tools required to compose, edit, manipulate and recreate both vector and bitmap graphics.To create their own animations, including the illusion of 3D movement with layers and parallaxTo create smooth motion using tweeningTo sync audio with video, including lip syncingHow to create realistic movement of an animated character.
Adobe Illustrator OrientationProject properties, templatesPaint Brush, blobShapesPenSelection ToolsBrush, library, customText, font, TTF files, paths, outlinesLayers, coloursOpacityBlend ModesAdobe Photoshop OrientationDPIImporting ProjectsDrawing, pen, pencil, brushShapes, fillEraserBrushes, mixerSmudgeFilters, blur, pixilation, colourSelection ToolsMasking, transparency, culling, colourFeatheringRestoring, images, spot healing, patch, healing brushExporting ImagesProject CreationImportingBrushes, paint, fluid, pen, pencil, shapesLayersObjectsSymbolsTimeline, frames, keyframes, framerateTween, shape, motion, combinedTextFilters & Effects, glow, blur, shadow, adjust colourAudio, import (non-synced)Video, import, convert to symbolBones, properties, rotation, offset, constraints, pose, rigging, contraints, keyframes3D Animation, transformation, parallax, illusion depth & layerOnion skinning, smear framesLooped animations, start point, end pointLi