- Code: 1T4-01035
- Level Beginner
- Category Graphics
- Total hrs 24
- Course Language English
- Email csp.aast2016@gmail.com
- Phone 01211777323
After completing this course, student should be able to:- Apply materials and texture. - Adjust V-Ray Advanced lighting.- Build and animate effective environments.- Understand cinematography.- Create output for use in post production.- Learn how to use the V-Ray render engine.
Introduction:• What is V-Ray and how to setup V-Ray Plug-in • V-Ray image saving options• V-Ray Frame BufferMaterials and Mapping:• The Principles of Materials and Surfaces• Introduction To Material Editor• Different Type of Materials• Using V-Ray Materials• Using Maps and V-Ray Maps• Using UVW MappingLighting:• Introduction To V-Ray Lights• Modifying Lights• Photometric Lights • V-Ray Lights (Plane, Disc, Sphere, Dome and Mesh Light)• V-Ray Sun• V-Ray IES (Efficient Lighting Systems)• HDRI (High dynamic range imaging)V-Ray Camera:• Camera Type (free, target and physical)• The Moving Camera (camera track)• V-Ray Exposure ControlGeometric Objects:• V-Ray Fur• V-Ray Proxy• V-Ray Plane• V-Ray SphereRender:The Rendering or image synthesis is the automatic process of generating a photorealistic image from a 3D model by means of computer programs. Also, the results of displaying such a model can be called a render. A scene file co