Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric mod-eling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real-time Computer Architectures. VE interfaces.
Bachelor of Computer Science - 144 CRs
G. Burdea and Ph. Coiffet, Virtual Reality Technology, with CD-ROM, Wiley, New Jersey
| content serial | Description |
|---|
| 1 | Introduction |
| 2 | Enabling Technologies of virtual reality |
| 3 | Definition and Characteristics of virtual reality |
| 4 | Development Tools: Unity 5 |
| 5 | Applications |
| 6 | Human Factors and Human Perception |
| 7 | 7th week exam |
| 8 | Computer Graphics Principles for virtual reality |
| 9 | Design principles 3; 3D math |
| 10 | Geometric Modeling Principles for virtual reality |
| 11 | Modeling of Virtual Environments |
| 12 | 12th week exam |
| 13 | 3D perception, displays, and devices 5; Selection and manipulation |
| 14 | Special Topics |
| 15 | Revision |
| 16 | Final exam |
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