code GM323
credit_hours 3
title Digital Lighting and Rendering
arbic title
prequisites GM324
credit hours 3
Description/Outcomes This course is designed to provide the basic knowledge and skills required in the creation of photorealistic still imagery. Emphasis is on a working knowledge of both virtual and real world lighting technologies and the tools necessary to create photorealistic imagery as well as an appreciation for production processes and deadlines. The course also covers algorithms in the field of lighting and rendering and shadow and occlusion algorithms.
arabic Description/Outcomes
objectives 1.Understand the concepts of shadows and occlusion to develop a knowledge of rendering.
2.Introduce the basic of theory of light interaction and surfaces with materials.
3.Understand and implement algorithms in lighting and rendering
4. Become aware of the physical and virtual technology of lighting.
5.Understand the vocabulary and computer graphics theory conventions of lighting design.
6. Become aware with digital lighting and texturing.
7. Enhance the ability to utilize lighting and shading for storytelling and visual communication.
8. Be able to create accurate, balanced UVW coordinates, layout descriptive, detailed and interesting textures & normal maps
arabic objectives
ref. books Lee Lanier, Advanced Maya Texturing and Lighting, Maya Press.
Lee Lanier, Maya Studio Projects Texturing and Lighting, Wiley Desktop Editions.
arabic ref. books
textbook Jeremy Birn, Digital Lighting and Rendering, New Riders Press.
arabic textbook
objective set
content set
course file 4_GM323_GM323.pdf
Course Content
content serial Description