Course
code | GM323 |
credit_hours | 3 |
title | Digital Lighting and Rendering |
arbic title | |
prequisites | GM324 |
credit hours | 3 |
Description/Outcomes | This course is designed to provide the basic knowledge and skills required in the creation of photorealistic still imagery. Emphasis is on a working knowledge of both virtual and real world lighting technologies and the tools necessary to create photorealistic imagery as well as an appreciation for production processes and deadlines. The course also covers algorithms in the field of lighting and rendering and shadow and occlusion algorithms. |
arabic Description/Outcomes | |
objectives | 1.Understand the concepts of shadows and occlusion to develop a knowledge of rendering. 2.Introduce the basic of theory of light interaction and surfaces with materials. 3.Understand and implement algorithms in lighting and rendering 4. Become aware of the physical and virtual technology of lighting. 5.Understand the vocabulary and computer graphics theory conventions of lighting design. 6. Become aware with digital lighting and texturing. 7. Enhance the ability to utilize lighting and shading for storytelling and visual communication. 8. Be able to create accurate, balanced UVW coordinates, layout descriptive, detailed and interesting textures & normal maps |
arabic objectives | |
ref. books | Lee Lanier, Advanced Maya Texturing and Lighting, Maya Press. Lee Lanier, Maya Studio Projects Texturing and Lighting, Wiley Desktop Editions. |
arabic ref. books | |
textbook | Jeremy Birn, Digital Lighting and Rendering, New Riders Press. |
arabic textbook | |
objective set | |
content set | |
course file |
4_GM323_GM323.pdf |