Course
| code | CS453 |
| credit_hours | 3 |
| title | Virtual Environments |
| arbic title | |
| prequisites | CS352 |
| credit hours | 3 |
| Description/Outcomes | Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real-time Computer Architectures. VE interfaces. |
| arabic Description/Outcomes | |
| objectives | 1. Know that virtual environments are a fundamental part of the revolution in communications that has taken place over the past decade. 2. Understand the science of computer graphics in the context of real-time virtual environments. 3. Understand the perceptual, dynamic and interaction aspects of virtual environments. |
| arabic objectives | |
| ref. books | 1- G. Burdea and Ph. Coiffet, Virtual Reality Technology, 2nd Edition with CD-ROM, Wiley, New Jersey. 2- R. Carey and G. Bell, The Annotated VRML 2.0 Reference Manual, Addisson-Wesley Developers Press. |
| arabic ref. books | |
| textbook | G. Burdea and Ph. Coiffet, Virtual Reality Technology, 3rd Edition with CD-ROM, Wiley, New Jersey. |
| arabic textbook | |
| objective set | |
| content set | |
| course file |
530_CS453_CS453.pdf |