Course
code | CS447 |
credit_hours | 3 |
title | Writing Games Analysis – concept art for gaming |
arbic title | |
prequisites | CS443, GM324 |
credit hours | 3 |
Description/Outcomes | This course introduces the concepts needed to write good story lines and provides the students with narrative skills employed in today`s game industry. Students learn how to create narratives for dynamic interactive games. The course details aspects of the game development process from the basics of narrative and nonlinear narrative to writing comedy for games and creating compelling characters with emphasis on the skills developers and publishers will expect a game writer to have. |
arabic Description/Outcomes | |
objectives | Upon completion of this course, students should be able to:1. Perform critical analysis of games.2. Interpret and understand text.3. Know the history and development of games` story development.4. Understand techniques in character development.5. Design interactive fiction.6. Understand the importance of repetition in games without story development. |
arabic objectives | |
ref. books | Jesse Schell, The Art of Game Design: A book of lenses, 2008. |
arabic ref. books | |
textbook | Josiah Lebowitz and Chris Klug, Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, 2011. |
arabic textbook | |
objective set | combined |
content set | bullets |